//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Dec 18 07:48:24 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// SV_POSITION              0   xyzw        1      POS   float
// SV_RenderTargetArrayIndex     0   x           2  RTINDEX    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_input_ps linear noperspective v0.xy
dcl_input_ps_siv constant v2.x, rendertarget_array_index
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 5
utof r0.x, v2.x
add r0.x, r0.x, l(0.500000)
mul r0.z, r0.x, cb0[2].z
mov r0.xy, v0.xyxx
mad r1.xyz, cb0[2].zzzz, l(0.500000, 0.500000, 0.500000, 0.000000), r0.xyzx
sample_indexable(texture3d)(float,float,float,float) r2.xyzw, r1.xyzx, t0.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r1.xyzw, r1.xyzx, t1.xyzw, s1
mad r3.xyz, cb0[2].zzzz, l(-0.500000, 0.500000, 0.500000, 0.000000), r0.xyzx
sample_indexable(texture3d)(float,float,float,float) r4.xyzw, r3.xyzx, t0.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r3.xyzw, r3.xyzx, t1.xyzw, s1
add r1.xyzw, r1.xyzw, r3.xyzw
add r2.xyzw, r2.xyzw, r4.xyzw
mad r3.xyz, cb0[2].zzzz, l(0.500000, -0.500000, 0.500000, 0.000000), r0.xyzx
sample_indexable(texture3d)(float,float,float,float) r4.xyzw, r3.xyzx, t0.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r3.xyzw, r3.xyzx, t1.xyzw, s1
add r1.xyzw, r1.xyzw, r3.xyzw
add r2.xyzw, r2.xyzw, r4.xyzw
mad r3.xyz, cb0[2].zzzz, l(-0.500000, -0.500000, 0.500000, 0.000000), r0.xyzx
sample_indexable(texture3d)(float,float,float,float) r4.xyzw, r3.xyzx, t0.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r3.xyzw, r3.xyzx, t1.xyzw, s1
add r1.xyzw, r1.xyzw, r3.xyzw
add r2.xyzw, r2.xyzw, r4.xyzw
mad r3.xyz, cb0[2].zzzz, l(0.500000, 0.500000, -0.500000, 0.000000), r0.xyzx
sample_indexable(texture3d)(float,float,float,float) r4.xyzw, r3.xyzx, t0.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r3.xyzw, r3.xyzx, t1.xyzw, s1
add r1.xyzw, r1.xyzw, r3.xyzw
add r2.xyzw, r2.xyzw, r4.xyzw
mad r3.xyz, cb0[2].zzzz, l(-0.500000, 0.500000, -0.500000, 0.000000), r0.xyzx
sample_indexable(texture3d)(float,float,float,float) r4.xyzw, r3.xyzx, t0.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r3.xyzw, r3.xyzx, t1.xyzw, s1
add r1.xyzw, r1.xyzw, r3.xyzw
add r2.xyzw, r2.xyzw, r4.xyzw
mad r3.xyz, cb0[2].zzzz, l(0.500000, -0.500000, -0.500000, 0.000000), r0.xyzx
mad r0.xyz, cb0[2].zzzz, l(-0.500000, -0.500000, -0.500000, 0.000000), r0.xyzx
sample_indexable(texture3d)(float,float,float,float) r4.xyzw, r3.xyzx, t0.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r3.xyzw, r3.xyzx, t1.xyzw, s1
add r1.xyzw, r1.xyzw, r3.xyzw
add r2.xyzw, r2.xyzw, r4.xyzw
sample_indexable(texture3d)(float,float,float,float) r3.xyzw, r0.xyzx, t0.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t1.xyzw, s1
add r0.xyzw, r0.xyzw, r1.xyzw
mul o1.xyzw, r0.xyzw, l(0.125000, 0.125000, 0.125000, 0.125000)
add r0.xyzw, r2.xyzw, r3.xyzw
mul o0.xyzw, r0.xyzw, l(0.125000, 0.125000, 0.125000, 0.125000)
ret
// Approximately 0 instruction slots used
